Bug 251625

Summary: [WebGPU] Investigate triple-buffering
Product: WebKit Reporter: Myles C. Maxfield <mmaxfield>
Component: WebGPUAssignee: Nobody <webkit-unassigned>
Status: RESOLVED CONFIGURATION CHANGED    
Severity: Normal CC: mwyrzykowski, webkit-bug-importer
Priority: P2 Keywords: InRadar
Version: WebKit Nightly Build   
Hardware: Unspecified   
OS: Unspecified   

Description Myles C. Maxfield 2023-02-02 12:36:35 PST
Does triple buffering buy us anything, or does getCurrentTexture() mean that it isn't actually helpful? If we use triple buffering, how does it integrate with Core Animation's timeline? Should we choose a different renderbuffer selection strategy than a simple round-robin?
Comment 1 Radar WebKit Bug Importer 2023-02-09 12:37:18 PST
<rdar://problem/105235023>
Comment 2 Mike Wyrzykowski 2024-05-02 15:48:30 PDT
We triple buffer now