| Summary: | [WebGPU] GPUCommandEncoder.clearBuffer does not appear to work | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Mike Wyrzykowski <mwyrzykowski> |
| Component: | WebGPU | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED FIXED | ||
| Severity: | Normal | CC: | webkit-bug-importer |
| Priority: | P2 | Keywords: | InRadar |
| Version: | WebKit Nightly Build | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
Pull request: https://github.com/WebKit/WebKit/pull/10425 Committed 260707@main (033f8d135327): <https://commits.webkit.org/260707@main> Reviewed commits have been landed. Closing PR #10425 and removing active labels. *** Bug 252630 has been marked as a duplicate of this bug. *** |
[WebGPU] GPUCommandEncoder.clearBuffer does not appear to work. Apply the following patch to instanced-textured-cube.js: diff --git a/Websites/webkit.org/demos/webgpu/scripts/instanced-textured-cube.js b/Websites/webkit.org/demos/webgpu/scripts/instanced-textured-cube.js index 4eb3defa62d4..3820afb3770e 100644 --- a/Websites/webkit.org/demos/webgpu/scripts/instanced-textured-cube.js +++ b/Websites/webkit.org/demos/webgpu/scripts/instanced-textured-cube.js @@ -334,6 +334,7 @@ async function helloCube() { /* GPUCommandEncoder */ const commandEncoder = device.createCommandEncoder(); + commandEncoder.clearBuffer(translationBuffer); /* GPURenderPassEncoder */ const renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); it still seems to work as usual with an occasional flash. Which means the clear isn't happening in general or consistently.