Sporadical WebGL test failures on Monterey x86_64 bots Investigate why
From bug 254690 > This problem doesn't seem to be iOS specific. Some WebGL tests are flaky these days for some ports. https://build.webkit.org/results/Apple-Monterey-Release-WK2-Tests/262623@main%20(8509)/results.html
Random tests in query: https://results.webkit.org/?suite=layout-tests&suite=layout-tests&suite=layout-tests&suite=layout-tests&suite=layout-tests&suite=layout-tests&suite=layout-tests&suite=layout-tests&test=webgl%2F1.0.x%2Fconformance%2Ftextures%2Fcanvas%2Ftex-2d-rgb-rgb-unsigned_byte.html&test=webgl%2F2.0.y%2Fconformance%2Ftextures%2Fcanvas%2Ftex-2d-rgb-rgb-unsigned_byte.html&test=webgl%2F1.0.x%2Fconformance%2Fextensions%2Fs3tc-and-rgtc.html&test=webgl%2F1.0.x%2Fconformance%2Fglsl%2Fmisc%2Fstruct-nesting-of-variable-names.html&test=webgl%2F1.0.x%2Fconformance%2Fglsl%2Fmisc%2Fstruct-nesting-of-variable-names.html&test=webgl%2F1.0.x%2Fconformance%2Ftextures%2Fcanvas%2Ftex-2d-alpha-alpha-unsigned_byte.html&test=webgl%2F2.0.y%2Fconformance%2Ftextures%2Fcanvas%2Ftex-2d-alpha-alpha-unsigned_byte.html&test=webgl%2F2.0.y%2Fconformance%2Fglsl%2Fmisc%2Fstruct-nesting-of-variable-names.html&platform=mac Seems like 1.0.x tests time out in sporadic way, 2.0.y tests do not?
Note: disregard 2.0.0 / 1.0.3 differences. 2.0.0 tests are run with wrong parameters, they're equal to 1.0.3 tests for the most part.
<rdar://problem/108195707>