This is a sub issue of Bug231653, and caused from Bug261101 Now when copying texture in TextureMapperGL, we are using `u_textureCopyMatrix` uniform variable to transform texture coordinate in fragment shader. But doing texture transformation in fragment shader is costy, and there is another suitable uniform variable `u_textureSpaceMatrix` to do texture transformation in vertex shader.
Pull request: https://github.com/WebKit/WebKit/pull/17469
Committed 267687@main (14f7f3375957): <https://commits.webkit.org/267687@main> Reviewed commits have been landed. Closing PR #17469 and removing active labels.
<rdar://problem/115072414>