GraphicsContext::createScaledImageBuffer uses different equations for different variants The call: GraphicsContext::createScaledImageBuffer(FloatRect { { }, { w, h }, ...) Uses different equation than: GraphicsContext::createScaledImageBuffer(FloatSize { w, h }, ...)
<rdar://problem/115352084>
Pull request: https://github.com/WebKit/WebKit/pull/17692