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RESOLVED FIXED
263074
WebAudio: Limit the number of realtime audio threads, and constrain their runtime
https://bugs.webkit.org/show_bug.cgi?id=263074
Summary
WebAudio: Limit the number of realtime audio threads, and constrain their run...
Jer Noble
Reported
2023-10-12 08:40:04 PDT
In
268047@main
, RemoteAudioDestinationProxy threads were made to run in realtime mode, thereby avoiding audible stutters and dropouts in periods of high thread contention. However realtime threads come at a cost, and creating too many realtime threads is problematic from a kernel scheduling perspective. In some degenerate cases, sites can create many, many AudioContexts, each with their own realtime thread. Long term, this should be fixed via
bug #263073
, by coalescing compatable threads together. Until then, limit the number of concurrent realtime audio threads that can be created to 3, and adopt threading APIs (on Darwin OSs, for now) to constrain the runtime of these threads such that, when exceeded, the scheduler will demote the priority and runtime class of the thread to normal values.
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Radar WebKit Bug Importer
Comment 1
2023-10-12 08:40:20 PDT
<
rdar://problem/116864442
>
Jer Noble
Comment 2
2023-10-12 09:28:56 PDT
Pull request:
https://github.com/WebKit/WebKit/pull/19000
EWS
Comment 3
2023-10-12 18:53:26 PDT
Committed
269291@main
(02ffbc50d8a6): <
https://commits.webkit.org/269291@main
> Reviewed commits have been landed. Closing PR #19000 and removing active labels.
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