We are no longer able to get the WebGL context on iOS or iPadOS using release 17, with a "context lost" error being logged. The issues was discovered using Three.JS, but further investigation reveals this impacts all WebGL applications (those I have tested with). The following code is enough to cause the issue: ``` function initWebGL () { const canvas = document.querySelector('#canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; const glOptions = { // antialias: false, // alpha: false, // premultipliedAlpha: false }; const gl = canvas.getContext('webgl2', glOptions) || canvas.getContext('webgl', glOptions) || canvas.getContext('experimental-webgl', glOptions); } initWebGL(); ``` Note, this does not impact Safari (17.0 (19616.1.27.211.1)) on MacOS X 14. Tested with: iOS 17.0.3, iPadOS 17.0.3 and MacOSX 14 (Safari). Note, discussion in the Three.JS forum: https://discourse.threejs.org/t/three-js-broken-on-ios-17-with-context-lost/58025
I was just reminded there was updates for iPadOS and iOS. Confirm this is no longer an issue with iPadOS 17.1.1 or 17.1.1 I'll close this ticket.
*** Bug 264683 has been marked as a duplicate of this bug. ***
We are still experiencing this issue on iOS 17.1.2 phones
@zakyn can you provide some code that illustrates the issue and at what line you are seeing this occur. Thanks