WebProcess will be able record the painting for any renderer, RenderSVGShape for example, into a DisplayList. Once this DisplayList is recorded, it can be cached in the GPUP side. Any time the renderer is painted, the DisplayList is replayed back in GPUP. The challenge will be when to cache the DisplayList and when to invalidate it.
<rdar://problem/118520992>
Pull request: https://github.com/WebKit/WebKit/pull/20621